Start is the first subchapter of Chapter 6: Reflection B-Side in Celeste. The subchapter uses most of the chapter's objects in difficult challenges and has no other unique gimmicks.
Gameplay[]
Unlike the A-Side, this level doesn't start with any northern lights segment and brings the player straight into the jungle segment. Angry platforms, feathers, and bumpers are heavily used in this subchapter in some tricky sections, sometimes all together in a room which means mastery of the physics of all three of them is needed.
Strategies[]
Room 1
This room has some corridors laced with crystals and the only way to make it up is by guiding an angry platform which you start on. Dash into the angry platform's left side and land back on it after the bounce off. Then, shortly after, dash downward onto the angry platform to make it go up the corridor. Before crashing into the crystals above, jump to the left, then fall a bit before dashing right to hit the left side of the angry platform again. Land on top of it and ride it to the left some more, then dash down on it again to lead it upward even more. Dash to the left into the right side of the angry platform when it reaches the top to make it go right and land back on it, then duck to avoid the crystals above, then jump and dash to then climb up to the end of the room.
Room 2
Many extremely tight dashes must be done in this room with good timing on feather flight to get through gaps in crystals. Avoiding slight movement aside from straight vertical movement helps these dashes become easier. Dash into the first feather and go straight up, then dash straight to the left when you reach the level of the gap. You'll then hit another feather, which you should move slightly to the left as you go downward, then continue straight down and dash to the left into the next gap and reach another feather. Ride this feather straight up, moving a bit to the right and a bit to the left when needed, then dash straight to the right when you reach the level of the gap to the right. When reaching the dash crystals, follow the dash directions very obviously and you'll be able to finish the room.
Room 3
This room has some skull binoculars available to preview the room, if needed. Bumpers will be needed to make it over crystals in this room and the bounce direction will be important to master for this room. Jump over the first bumper and dash right into the left side of it, then hold no buttons. From the position you arrive at, fall a bit and dash up-left to land directly in the middle of the top of the next bumper. Move a bit to the right after you bounce, then dash straight up and move to the left in the air to hit another bumper. From your bounce, dash up into the feather and guide it down and around to the opening in the crystals on the right where you can then dash up-right to climb to the end of the room.
Room 4
When you get on top of the first angry platform, dash downward onto it and jump to the right to get a big boost upward allowing you to make it over the wall of crystals. When you reach the right side of the next angry platform, you have two ways of approaching the next section. The first method is to wall jump off the angry platform and dash up-right into the feather, fly it up to the key token above then back down to eventually dash into the right side of the angry platform and jump off of it to reach the ending ledge when you can. The second method is to dash into the right side of the angry platform at the beginning and hold onto it, then jump into the feather and go up to the key token and back down. Then, aim the feather right as it goes down and either go over the angry platform or grab the left side of the angry platform, then dash into the right side of the angry platform until you can jump to the ending ledge.
Room 5
Aim to dash straight left into the middle right part of the first bumper and hold no inputs afterward. Dash straight up when at the right side of the next bumper and move left a bit to bounce into it. Dash up-right over the crystals to the right, then fall down and to the left into another bumper's upper right side. You can bounce to the right and then dash straight up the grab the platform and climb it. Jump to the right to bounce on the bumper that's all the way to the right which will refresh your dash, then dash up-right to go over the crystal and bounce on the bumper's upper right side. Then, you can dash up-right to reach the end.
Room 6
This room will have some moving bumpers and disappearing platforms over a bottomless pit. Bounce to the right using the first bumper and you can dash to make it to the first set of disappearing platforms. Time jumping to the right for when the bumper moves to the left so that you can bounce on it and stall a bit to dash up-right onto it again under the crystals from the ceiling, then bounce again to dash to the next set of disappearing platforms. The next bumper will move up and down and the timing will be hard to pin down. Try to jump off the top disappearing platform when the bumper is at its lowest so that you'll arrive as it starts moving up again. At this point, dash left into it to get a bounce to the right which you can then follow up with an up-right dash to land on another disappearing platform. Jump to the right and dash up-right on top of the last bumper, then dash straight up and you'll reach the end of the room.
Room 7
This room has some skull binoculars available to preview the room, if needed. This room has a lot of elements and will be very tricky to figure out on a first playthrough. Dash into the right side of the angry platform to take it to the right and jump off of it to collect a feather above. Circle upward to collect the key token and go down to dash into the angry platform's right side again after it's hit the falling platform to the right and knocked it down. Grab onto the angry platform and ride it until you need to jump into the platform above the set of crystals and collect the dash crystal. Quickly jump up and dash into the bumper to bounce yourself to the right, then fall until you can dash into the angry platform's right side again to ride it to the right even more. Jump up to the ledge above and hit the dash crystal, then jump and dash to the left into the right side of the upper angry platform. Before you're crushed in the crystals to the right, jump onto the wall above, jump to the left and collect the dash crystal and grab the left side of the angry platform as it moves back left. Climb up a bit, then jump up into the key token above and go over to the right side and fall down to dash left into the angry platform still retreating from earlier and you can collect the last key token. Grab the angry platform and it will take you to the end.