Start is the first subchapter of Chapter 4: Golden Ridge B-Side in Celeste. The subchapter reintroduces the player back to the chapter and brings back a few of the chapter's signature mechanics.
Gameplay[]
Aside from a notable absence of wind, this subchapter rapid-fire introduces most of the objects mainly seen in chapter 4, most notably being green bubbles, guided platforms, and triggered platforms. This subchapter will be very short, though, and the gimmicks seen are fairly rudimentary.
Strategies[]
Room 1
There are many green bubbles across this room above a bottomless pit and with crystal spikes all around. Precise aiming of the green bubbles and directional dashes is important here, but luckily, it's not very strict. To start, jump and dash into the first green bubble and launch it straight up, then dash straight right. Take the next green bubble right, and then the one after that down-right. After popping out of this green bubble, dash diagonally up-right into another green bubble, then launch that one straight up. The next green bubble you arrive in should be aiming up-right, then after popping out you need to fall a bit before dashing right into the last green bubble which is underneath the crystal spikes, then take that one straight right to then dash straight up and climb the ledge.
Room 2
This room mainly consists of only crystals and moving platforms going either horizontally or vertically. Jump onto the first moving platform when it reaches the left side, then when it goes back right, do a small jump on it to stall for a bit and then dash diagonally up-right to land back on it. From there, dash diagonally up-right again to get over a crystal and land on the next moving platform, and after landing on this moving platform you should jump high to the right and dash up-right to make it to another moving platform. Ride this one up, then do another jump to the right and dash up-right to land on the last moving platform. For this last moving platform, repeat the same process used on the first one and then at the end dash straight up and climb the ending ledge to avoid the wall of crystal spikes.
Room 3
Jump and dash into the first green bubble and ride it upward, then climb up the wall on the right. Jump above the wall and dash straight right into the smashable wall, then fall down into the green bubble below. Aim this green bubble straight up and dash up-right when you pop out of it to make it to an area very similar to one seen in Forsaken City's B-Side. Being careful with your stamina, climb up the right section of the corridor and jump up to the small pillar, then climb up it too. Jump to the right and then climb the last pillar and jump over it again to make it into a green bubble, which you should launch straight up. Jump to the left off of the small section of the wall above and do so again off the pillar below before using your regained dash to break the smashable wall. After this, just take the three green bubbles all to the right and climb up the ledge at the end. A small skip can be done in this room by climbing up the left side after popping out of the second green bubble, then jumping to the tiny section above the crystals and grabbing it to then jump over to the right again while still having your dash, allowing you to break the smashable wall immediately and not have to go up for another green bubble.
Room 4
The primary goal of this room will be navigating a guided platform to the end. Bounce on the spring and dash up-right to land on the guided platform, then do another dash diagonally up-right after jumping to land back on it while it passes through some crystals. Quickly start moving it downward after you land on it so you can dodge the crystals above, then bring it back up to slot it through the gap in the wall to the right. Jump up over the wall, then move the guided platform down so it fits into the next section of the wall, then jump over that wall to land back on the guided platform. Wait a bit, then move it up again for one more wall gap and jump over this one as well, then bring the guided platform down a lot for another wall gap. While it's moving through this area below, you'll need to wall jump and dash up into the green bubble above which you should aim up-right. After popping out of it you should arrive in another green bubble, which should be aimed straight right to allow you to dash up-right and avoid all crystals so you can land back on the guided platform. Watch for the incoming section and dash straight up into it when you arrive at it. Climb the left side of the wall until you can jump into the green bubble. Aim the green bubble right and then move yourself left a bit before dashing straight to the right to land on the guided platform once again. Then, the end will be in reach.
Room 5
This room, as opposed to the last one, will be bringing a triggered platform throughout it. Jump and dash to the right and grab onto it, then start climbing up when you pass the first set of crystals. From there, jump to the left wall and wait a bit before jumping into the green bubble bringing it to the right. Move left as you fall, then dash into the green bubble below and go right into the other green bubble below. Then, aim the last green bubble up-right and dash diagonally up-right to then climb up the triggered platform and arrive at the end of the room.