Reprieve is the fourth and final subchapter of Chapter 6: Reflection B-Side in Celeste. The subchapter brings the player to the second, "glitched out" phase of the Badeline boss fight. The red Crystal Heart to complete the B-Side can be found in this subchapter.
Gameplay[]
At the beginning of the subchapter, Badeline will not be present. Starting from the second room of the subchapter, however, Badeline's boss fight will be back on and she'll be able to move parts of the rooms back and forth this time. This doesn't change too much aside from one room, and the strategy of winning here will be largely similar to how the previous subchapter is played out.
Strategies[]
Room 1
In this room, despite Badeline not being here, you'll need to be quick with your actions. Jump and dash right into the angry platform at the start, then grab it and jump to the left shortly after. Then, jump to the right into the dash crystal and dash to the left into the angry platform's right side and grab it. When it collides with a platform inside the crystals, let go and you'll be flung right all the way to a gap in the crystals and reach another dash crystal. With your regained dash, dash to the left onto another nearby angry platform and grab it as well. Let go when it crashes into a platform and you'll be launched further right, passing through a dash crystal, and then you need to dash diagonally up-right into another dash crystal and then up-right once more. You'll then fall into another dash crystal, and you'll need to dash left to hit another angry platform and grab it. Let yourself be flung right when it collides with a platform below and you'll reach another angry platform at the right side. On the way you'll touch a dash crystal, so dash up-right into this angry platform and grab it, then let go when it crashes into a floating platform. When you reach the set of two dash crystals at the left, just keep dashing straight up to exit the room.
Room 2
Badeline returns here and she'll just be blasting you with her laser. Jump off the ledge at the start after baiting out her laser and dash right to land on the disappearing platform. Jump to the right and dash straight up to land on the disappearing platform above, then jump right and dash up-right. Do a wall jump off the right side of the wall to hit Badeline, then grab the platform the left as it starts to move. Let this platform move right and then jump off and dash to the right to land on a smaller platform to the right. Jump from here to the right and dash to land on top of the bumper to the right, then you can go more to the right and dash into Badeline. Fall the right as soon as you hit Badeline, and when you're just about to hit the crystals dash to the left directly into the bumper and you'll get a huge boost right. With this boost you can grab the platform to the right, climb it and jump to the right and hit Badeline. After hitting her, you can safely wait a bit to then dash up-right and land on the platform falling from the ceiling.
Room 3
Walk off the ledge and fall to the right until you're just to the right of the first bumper, then dash left into it and hold no inputs. Dash up-left after your bounce to hit another bumper, then you'll be launched to the area where Badeline is to hit her. After this, jump and dash into the feather nearby and direct it down-left, wrapping to the right and then straight up before dashing to the right out of it. From here, Badeline will start attack with some shots from behind a key-activated platform. Fall from the ceiling to the disappearing platform and key token below, hugging the right side of the platform as you descend. After collecting this key token, dash up to the top of the bumper and after you bounce up dash straight up into another key token. If you feel the need to, stall up here for one of Badeline's shots to pass, then you can fall down onto the bumper, move right a bit in the air, and dash straight up again for another key token. The last key token, found at the bottom-right, is very approachable and should be easy to fall into and jump back to the bumper from. After this, ensuring that Badeline won't fire a shot as you do so, bounce on the top-right part of the bumper and dash up-right to reach Badeline and finish the room.
Room 4
Start this room by baiting out a laser shot, standing stationary until it blasts then dashing straight up to dodge it. Then do a short jump to the right to align yourself just right to dash up-right and land on a disappearing platform. You can walk from here to the right to land on another disappearing platform after making sure the laser will miss you. Then from there jump and dash up-right into Badeline and she'll launch you to the right side. Slide down the right wall and grab it when needed to avoid the laser incoming. Then, quickly jump left and dash left to land on a disappearing platform, then jump to the other one and jump and dash into Badeline. Do a wall jump to the right and fall down to the area below. Climb up the angry platform if needed, but you should be able to fall past where the laser is aiming. After ensuring you've dodged the laser, dash into the angry platform and grab its bottom half, then let go when it crashes to be launched right into Badeline. You'll have to slide down the right wall again and wait out a laser, then you can jump left and start bouncing and dashing between bumpers to eventually reach Badeline again and hit her. Fall down the left wall and wait out the laser, then jump and dash to right and quickly cross the disappearing platforms and hit Badeline to end the room.
Room 5
This room will be quite long and have Badeline attacking you from afar the whole time with her laser. After the first laser's cycle is dodged, jump off the ledge and dash up-right into the feather and start advancing to the right. Aim the feather up and down accordingly, obviously, then stay idle once you pop out and fall down to the dash right and fall into the next feather. With this feather, you need to get near the angry platform above to the right and dash up-right into it to cause it to fall down, then keep moving right and land in another feather. This one will be taken up and to the left, passing where the angry platform moved from, then going as far to the right as possible. To make the upcoming cycles more consistent, dash up-right after exiting the feather and grab onto the ceiling protrusion. Wait here until the laser starts to blast, then fall down into the right side of the nearby bumper. After being bounced right, you'll need to dash left into another bumper and be bounced even further right. Then, dash up-right into the feather and follow the opening of the crystals to the right, up, and right again and try to grab the bit of the ceiling here too. Bait out the laser at the top of the screen and then fall down, dashing left into the bumper below to be boosted to the right, then dashing straight up after passing the upper bumper and moving left to bounce off its right side. With this bounce, you can go right up to Badeline and hit her for the last time.
Room 6
This will be the cassette block room of the chapter. Jump off the ledge and dash up-right just before the blue blocks appear to land on this first one. Walk right and jump off of it to the right and land on the bumper, then keep going right and dash up-right to pass by the next blue block just before it appears and land on its lower half. After this, jump to the right and dash straight up after passing the bumper, then move left to bounce off its right side. You should then be able to do a diagonally up-right dash to land on another blue block when it appears, then jump and dash to the right and bounce on the top of the bumper. After one bounce, the timing should be just right to fall to the right and dash left into the bumper and bounce yourself to the right and pass the pink block before it appears, then dashing up-right one more time into the Crystal Heart to win the level.