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Chapter 4: Golden Ridge is the fourth chapter of Celeste. It features wind mechanics and other new objects such as Clouds, Green Bubbles and moving platforms that can be triggered by the player's interaction.

Gameplay Edit

Objects Edit

Start Edit

Shrine Edit

Old Trail Edit

  • Crystals
  • Crystal Spikes
  • Diamonds
  • Disappearing Platforms
  • Falling Platforms
  • Green Bubbles
  • Guided Platforms
  • Pink Clouds
  • Shields
  • Shield-Activated Platforms
  • Springs
  • Triggered Platforms
  • White Clouds
  • Wind

Cliff Face Edit

  • Crystals
  • Crystal Spikes
  • Disappearing Platforms
  • Falling Platforms
  • Green Bubbles
  • Guided Platforms
  • Keys
  • Pink Clouds
  • Skull Binoculars
  • Smashable Walls
  • Snowballs
  • Springs
  • Triggered Platforms
  • White Clouds
  • Wind

Crystal Heart Edit

Main article: Crystal Hearts Guide

The crystal heart is located in the second sub-chapter, Shrine.

Alternate Sides Edit

The B-Side features harder platforming and significantly more difficult autoscrollers which teach the player to maintain stamina in order to pass certain parts. Unlike the normal level, it doesn't include the gondola cutscene, nor the feather minigame.

The C-Side features Green Bubbles, Clouds, Triggered Platforms and strong wind that blows the player to the right. It requires the player to keep up with the strength of the wind while doing manouvers off of objects such as clouds or bubbles.

Golden Feather Mini-Game Edit

Near the end of the chapter, a golden feather appears in the center of the screen. This feather can be controlled by pressing the up arrow to float the feather upwards or by pressing the down arrow to push it downwards. A box also appears, and the player must hold the up and down arrows at the right intervals in order to keep the feather within the box as the box rhythmically floats up and down on the screen. After the player succeeds at this mini-game for long enough, the box will disappear, followed by the feather disappearing, and the player will win the mini-game.

Plot Edit

After leaving Mr. Oshiro and the Celestial Hotel behind (in Chapter 3), Madeline shortly runs into the Old Woman standing in front of a small cabin. The Old Woman warns Madeline of the dangers ahead, while also assuring her that it would be all right to give up at this point; however, Madeline, determined to continue regardless, brushes her off and continues through the level.

At the end of the level, Madeline arrives at a very old and rickety-looking gondola leading over a huge and very deep ravine. Theo spots her, and meets up with her at the gondola, which the two enter and use to ascend the ravine, despite Madeline's doubts about the gondola's safety. Due to Madeline's continued worries, Theo tries to cheer Madeline up with a selfie; however, as the two gather for the selfie, Part of Madeline appears on top of the gondola, causing it to stall and thus resulting in Madeline having a panic attack.

As Madeline lashes out at Theo, Theo tries to calm her down by teaching her a coping mechanism he once learned; to imagine a feather in front of her, and that her breathing is keeping it afloat. This exercise works, and when Madeline notices what's going on again, the gondola is once again working. After the two exit the gondola at the top of the ravine, Theo breaks the thickness in the air by showing Madeline the comedic result of their selfie's interruption.
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Quotes Edit

Old Woman: The Mountain shows you who you really are.
Old Woman: Whether you're ready for it or not.

Theo: Madeline, you cool?
Madeline: Yeah...I just...
Madeline: No, I'm not cool.
Madeline: I can't breathe.
Theo: You're having a panic attack.
Madeline: Why would you think that it was a good idea to ride this stupid thing?
Theo: Come on, don't take this out on me.
Theo: Stay with me here.
Theo: My grandpa taught me a trick for this.
Theo: Close your eyes.
Theo: Picture a feather floating in front of you.
Theo: See it?
Theo: Okay.
Theo: Your breathing keeps that feather floating.
Theo: Just breathe slow and steady, in and out.

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Speedrunning Record Progression Edit

Clear (4A):

Name Time Date Days Standing
Yp 3:19.512 21/2/2018 28
Yp 3:03.957 21/3/2018 4
Scrublord 3:00.523 25/3/2018 4
Scrublord 2:57.616 25/3/2018 11
Yp 2:56.902 9/4/2018 9
Yp 2:55.323 18/4/2018 3
Buhbai 2:54.811 21/4/2018 4
Yp 2:54.777 25/4/2018 11
TGH 2:54.369 6/5/2018 26
Scrublord 2:53.910 1/6/2018 1
Scrublord 2:51.853 2/6/2018 1
Scrublord 2:50.833 3/6/2018 27
Scrublord 2:49.983 30/6/2018 27
Buhbai 2:46.719 2/7/2018 13
Scrublord 2:46.430 15/7/2018 1
Buhbai 2:44.033 16/7/2018 42
DemoJameson 2:41.874 27/8/2018 34
Scrublord 2:40.633 30/9/2018 13
Buhbai 2:37.301 13/10/2018 50
Scrublord 2:35.584 2/12/2018 88
Scrublord 2:32.881 28/2/2019 56
Aurora Dash 2:31.606 25/4/2019 15
Scrublord 2:28.631 10/5/2019 70
FPlush* 2:22.120 19/7/2019 96
Buhbai 2:24.772 20/8/2019 53
Buhbai 2:23.888 15/12/2019 0
Buhbai 2:24.772 15/12/2019 65+

Note: FPlush deleted his 2:22 on 23/10/2019.

B-Side (4B):

Name Time Date Days Standing
Rjdimo 4:51.873 16/2/2018 96
Squeali0 3:54.430 16/2/2018 78
Scrublord 3:24.204 9/8/2018 11
Revolucion 3:12.899 20/8/2018 8
Aurora Dash 3:12.253 28/8/2018 75
Problemstrol 2:57.684 11/11/2018 39
Psyched 2:55.474 20/12/2018 181
Aurora Dash 2:51.003 19/6/2019 2
Aurora Dash 2:47.263 21/6/2019 242+

C-Side (4C):

Name Time Date Days Standing
Yp 41.106 29/1/2018 5
DiTThO 33.303 3/2/2018 26
DiTThO 29.835 1/3/2018 1
Fishmcmuffins 29.631 2/3/2018 1
TmLuffy 28.679 3/3/2018 154
Bewnie 28.373 4/8/2018 1
Jumpyluff 28.220 5/8/2018 0
Jumpyluff 27.965 5/8/2018 0
Jumpyluff 27.778 5/8/2018 0
Jumpyluff 27.676 5/8/2018 1
Jumpyluff 27.489 6/8/2018 0
Jumpyluff 27.472 6/8/2018 0
Jumpyluff 27.438 6/8/2018 1
Jumpyluff 27.438 6/8/2018 1
Jumpyluff 27.285 7/8/2018 0
Jumpyluff 27.268 7/8/2018 0
Jumpyluff 27.132 7/8/2018 0
Jumpyluff 27.013 7/8/2018 0
Jumpyluff 26.945 7/8/2018 1
Jumpyluff 26.928 8/8/2018 0
Buhbai 26.911 8/8/2018 0
Jumpyluff 26.775 8/8/2018 0
Jumpyluff 26.741 8/8/2018 0
Jumpyluff 26.707 8/8/2018 0
Jumpyluff 26.639 8/8/2018 1
Jumpyluff 26.588 9/8/2018 1
Jumpyluff 26.571 10/8/2018 0
Jumpyluff 26.554 10/8/2018 5
Jumpyluff 26.537 15/8/2018 0
Jumpyluff 26.520 15/8/2018 1
Jumpyluff 26.503 16/8/2018 0
Jumpyluff 26.469 16/8/2018 2
Jumpyluff 26.452 18/8/2018 1
Jumpyluff 26.384 19/8/2018 395
Zkad 26.384 29/8/2019 20
Zkad 26.333 18/9/2019 153+

Full Clear:

Name Time Date Days Standing
Roofon 16:34.908 29/4/2018 15
Linkforce0 14:44.476 14/5/2018 20
Roofon 11:51.229 3/6/2018 70
Jumpyluff 7:55.048 12/8/2018 2
Buhbai 5:50.234 14/8/2018 472
UltraMarlin 5:38.946 29/11/2019 81+

Major Strategies Edit

While Celeste contains no true autoscrollers, there are many instances where the player must wait for autoscroller blocks to catch up.

In two particular rooms in 4A, however, there exist very risky strats referred to as "autoscroller skips" through which one can avoid waiting. Performing both autoscroller skips is called "double block skip".

In the 4A crystal heart room, you can do an extremely precise wall bounce to obtain the crystal heart instead of crouching down on the platform.

4B contains eyeskip, in which two ceiling spikejumps and a standard spikejump are used to complete a room without collecting the shields which are normally required.

Trivia Edit

  • The gimmick used to collect the Crystal Heart is a reference to Super Mario Bros. 3. Large white blocks were used a few times to access hidden rooms when the player crouched on them for a few seconds, causing them to fall behind the foreground.
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