Celeste Wiki
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[[File:CelesteLogo.png|thumb|192x192px|The game's logo, depicting Celeste Mountain]]
 
[[File:CelesteLogo.png|thumb|192x192px|The game's logo, depicting Celeste Mountain]]
'''''Celeste''''' is a critically acclaimed side-scrolling platform game<ref>[https://www.polygon.com/2016/8/26/12666236/celeste-gameplay-video-towerfall-successor-matt-thorson-matt-makes-games-pax-west-indie-megabooth Polygon's initial coverage of Celeste]</ref> created by Matt Makes Games Inc.<ref name = "Polygon">[http://www.celestegame.com Celeste's official website]</ref> The game was released on January 25, 2018, for Nintendo Switch, PlayStation 4, Xbox One, PC, Mac, and Linux.<ref name="release">[https://twitter.com/NoelFB/status/951470996854206464 Noel Berry's release announcement on Twitter]</ref> The game follows a young woman named [[Madeline]] as she climbs the titular Celeste Mountain, facing opposition from both the mountain's natural obstacles and from within herself.
+
'''''Celeste''''' is a critically acclaimed side-scrolling platform game<ref>[https://www.polygon.com/2016/8/26/12666236/celeste-gameplay-video-towerfall-successor-matt-thorson-matt-makes-games-pax-west-indie-megabooth Polygon's initial coverage of Celeste]</ref> created by Extremely OK Games<ref name="Polygon">[http://www.celestegame.com Celeste's official website]</ref> The game was released on January 25, 2018, for Nintendo Switch, PlayStation 4, Xbox One, PC, Mac, and Linux.<ref name="release">[https://twitter.com/NoelFB/status/951470996854206464 Noel Berry's release announcement on Twitter]</ref> The game follows a young woman<ref>[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 Is Madeline Canonically Trans?]</ref> named [[Madeline]] as she climbs the titular Celeste Mountain, facing opposition from both the mountain's natural obstacles and from within herself.
   
== Gameplay ==
+
==Gameplay==
 
Celeste's gameplay features fast and tight controls along a series of challenging platforming sublevels that make up a larger [[Chapters|Chapter]]. It follows the simple to learn and hard to master controls that are a staple of its genre, and gameplay has often been compared to others, like Super Meat Boy.<ref>[https://www.eurogamer.net/articles/2016-07-20-towerfall-devs-next-game-celeste-recalls-super-meat-boy Eurogamer's initial coverage of Celeste]</ref>
 
Celeste's gameplay features fast and tight controls along a series of challenging platforming sublevels that make up a larger [[Chapters|Chapter]]. It follows the simple to learn and hard to master controls that are a staple of its genre, and gameplay has often been compared to others, like Super Meat Boy.<ref>[https://www.eurogamer.net/articles/2016-07-20-towerfall-devs-next-game-celeste-recalls-super-meat-boy Eurogamer's initial coverage of Celeste]</ref>
   
The [[Prologue]] introduces players to the basic controls, such as jumping and the ability to climb walls. The dash—one of the main movement options in the game—is gifted to the player at the end of the level, seemingly by the [[List_of_characters#Bird|Bird]]. This dash is the core mechanic of Celeste's gameplay, giving the player short burst forward in the direction that the player is holding. It can only be used a limited number of times, and must be refreshed before dashing again. The status of the player's available dashes is indicated by Madeline's hair colour. Refreshing the dash is done in a multitude of ways, but the main actions include touching the ground, collecting [[Diamonds|stamina crystals]] and screen transitions.
+
The [[Prologue]] introduces players to the basic controls, such as jumping and the ability to climb walls. The dash—one of the main movement options in the game—is gifted to the player at the end of the level, seemingly by the [[List_of_characters#Bird|Bird]]. This dash is the core mechanic of Celeste's gameplay, giving the player a short burst forward in the direction that the player is holding. It can only be used a limited number of times, and must be refreshed before dashing again. The status of the player's available dashes is indicated by Madeline's hair colour. Refreshing the dash is done in a multitude of ways, but the main actions include touching the ground, collecting [[Diamonds|stamina crystals]] and screen transitions.
   
 
The sublevels, and by extension the game's Chapters, get progressively harder as more mechanics and obstacles are introduced, and the use of these elements merge and flow together the closer the player gets to the summit. Towards the endgame, Celeste introduces many more moves that use various combinations of the basic three moves (jumping, climbing, and dashing) in tandem; these techniques are explored in detail on the [[Moves]] page.
 
The sublevels, and by extension the game's Chapters, get progressively harder as more mechanics and obstacles are introduced, and the use of these elements merge and flow together the closer the player gets to the summit. Towards the endgame, Celeste introduces many more moves that use various combinations of the basic three moves (jumping, climbing, and dashing) in tandem; these techniques are explored in detail on the [[Moves]] page.
   
== Collectibles ==
+
==Collectibles==
* See article: [[Collectibles]]
 
   
 
*See article: [[Collectibles]]
== Chapters ==
 
* [[Prologue]]
 
* [[Chapter 1: Forsaken City]]
 
* [[Chapter 2: Old Site]]
 
* [[Chapter 3: Celestial Resort]]
 
* [[Chapter 4: Golden Ridge]]
 
* [[Chapter 5: Mirror Temple]]
 
* [[Chapter 6: Reflection]]
 
* [[Chapter 7: The Summit]]
 
* [[Epilogue]]
 
* [[Chapter 8: Core]]
 
* [[Chapter 9: Farewell]]
 
   
== Development ==
+
==Chapters==
The original Celeste (now called [[Celeste Classic]]<ref name="Polygon" /> and appearing as a mini-game in the full Celeste game<ref>[https://www.ign.com/wikis/celeste/Cheats_and_Secrets IGN Celeste Cheats]</ref>) was developed in Pico-8 by Noel Berry and Matt Thorson for a game jam over the course of 4 days. This game had 30 segments, which each had one strawberry to collect.<ref>[https://www.lexaloffle.com/bbs/?tid=2145 Celeste Classic at Lexaloffle]</ref> The game now referred to as Celeste was first playable at PAX West 2016,<ref name="Polygon" /> and the game itself was released January 25, 2018.<ref name="release" />
 
   
 
*[[Prologue]]
In December 2018, Thorson officially announced that Celeste would get a set of "farewell levels", which would be ready in early 2019.<ref>[https://twitter.com/MattThorson/status/1076234222380113920 Matt Thorson on Twitter]</ref> In January 2019, Thorson stated the new levels would consist of a single chapter with no alternate sides or strawberries.<ref>[https://twitter.com/MattThorson/status/1083920264461570048 Matt Thorson on Twitter]</ref> In April 2019, Thorson revealed that the chapter would be called Farewell, and would be a free DLC update on all platforms.<ref>[https://twitter.com/celeste_game/status/1116470682756403201 Matt Thorson on Twitter]</ref> In May 2019, Berry added that the chapter has something to do with the [[Bird]], but did not add further details.<ref>[https://cdn.discordapp.com/attachments/547932041044426752/577969731038871562/unknown.png Noel Berry on Discord]</ref> The final chapter was finally released in an update on the 9th of September 2019.
 
 
*[[Chapter 1: Forsaken City]]
 
*[[Chapter 2: Old Site]]
 
*[[Chapter 3: Celestial Resort]]
 
*[[Chapter 4: Golden Ridge]]
 
*[[Chapter 5: Mirror Temple]]
 
*[[Chapter 6: Reflection]]
 
*[[Chapter 7: The Summit]]
 
*[[Epilogue]]
 
*[[Chapter 8: Core]]
 
*[[Chapter 9: Farewell]]
   
== Reception ==
+
==Development==
 
The original Celeste (now called [[Celeste Classic]]<ref name="Polygon" /> and appearing as a mini-game in the full Celeste game<ref>[https://www.ign.com/wikis/celeste/Cheats_and_Secrets IGN Celeste Cheats]</ref>) was developed in Pico-8 by Noel Berry and Maddy Thorson for a game jam over the course of 4 days. This game had 30 segments, which each had one strawberry to collect.<ref>[https://www.lexaloffle.com/bbs/?tid=2145 Celeste Classic at Lexaloffle]</ref> The game now referred to as Celeste was first playable at PAX West 2016,<ref name="Polygon" /> and the game itself was released January 25, 2018.<ref name="release" />
  +
 
In December 2018, Thorson officially announced that Celeste would get a set of "farewell levels", which would be ready in early 2019.<ref>[https://twitter.com/MattThorson/status/1076234222380113920 Maddy Thorson on Twitter]</ref> In January 2019, Thorson stated the new levels would consist of a single chapter with no alternate sides or strawberries.<ref>[https://twitter.com/MattThorson/status/1083920264461570048 Maddy Thorson on Twitter]</ref> In April 2019, Thorson revealed that the chapter would be called Farewell, and would be a free DLC update on all platforms.<ref>[https://twitter.com/celeste_game/status/1116470682756403201 Maddy Thorson on Twitter]</ref> In May 2019, Berry added that the chapter has something to do with the [[Bird]], but did not add further details.<ref>[https://cdn.discordapp.com/attachments/547932041044426752/577969731038871562/unknown.png Noel Berry on Discord]</ref> The final chapter was finally released in an update on the 9th of September 2019.
  +
  +
==Reception==
 
Celeste garnered positive reception from multiple review studios. IGN, the game's first reviewer, gave the game a 10/10,<ref>[https://www.ign.com/articles/2018/01/25/celeste-review IGN's Celeste Review]</ref> Polygon rated Celeste an 8/10,<ref>[https://www.polygon.com/2018/1/25/16930312/celeste-review-pc-switch-ps4-xbox-one Polygon's Celeste Review]</ref> and the current standing on Metacritic is averaged 91% across its platforms, with an average user score of 7.3/10.<ref>Average score on Metacritic is technically 91.25%, with the average user score on Metacritic being 7.275. For links to the Metacritic pages, see below:
 
Celeste garnered positive reception from multiple review studios. IGN, the game's first reviewer, gave the game a 10/10,<ref>[https://www.ign.com/articles/2018/01/25/celeste-review IGN's Celeste Review]</ref> Polygon rated Celeste an 8/10,<ref>[https://www.polygon.com/2018/1/25/16930312/celeste-review-pc-switch-ps4-xbox-one Polygon's Celeste Review]</ref> and the current standing on Metacritic is averaged 91% across its platforms, with an average user score of 7.3/10.<ref>Average score on Metacritic is technically 91.25%, with the average user score on Metacritic being 7.275. For links to the Metacritic pages, see below:
  +
 
*[https://www.metacritic.com/game/switch/celeste Metacritic's Celeste Review on Switch]
 
*[https://www.metacritic.com/game/switch/celeste Metacritic's Celeste Review on Switch]
 
*[https://www.metacritic.com/game/playstation-4/celeste Metacritic's Celeste Review on PS4]
 
*[https://www.metacritic.com/game/playstation-4/celeste Metacritic's Celeste Review on PS4]
 
*[https://www.metacritic.com/game/pc/celeste Metacritic's Celeste Review on PC]
 
*[https://www.metacritic.com/game/pc/celeste Metacritic's Celeste Review on PC]
 
*[https://www.metacritic.com/game/xbox-one/celeste Metacritic's Celeste Review on Xbox One]
 
*[https://www.metacritic.com/game/xbox-one/celeste Metacritic's Celeste Review on Xbox One]
  +
</ref>
</ref> On whatoplay.com, ''Celeste'' receives an aggregate score (''playscore'') of 8.91 on PS4<ref>[https://whatoplay.com/ps4/celeste/ playscore for Celeste on PS4]''whatoplay.com'', Retrieved March 16, 2020</ref> ranking 5th place on its [https://whatoplay.com/videos/best-ps4-platformers-2019/ "Top 10 Best PS4 Platformers of All Time"] list. It also holds a playscore of 9.19 on PC,<ref>[https://whatoplay.com/pc/celeste/ playscore for Celeste on PC]''whatoplay.com'', Retrieved March 16, 2020</ref> 8.69 on Nintendo Switch,<ref>[https://whatoplay.com/switch/celeste/ playscore for Celeste on Nintendo Switch]''whatoplay.com'', Retrieved March 16, 2020</ref> and 8.56 on Xbox One.<ref>[https://whatoplay.com/xbox-one/celeste/ playscore for Celeste on Xbox One''whatoplay.com'', Retrieved March 16, 2020</ref>
 
   
 
Celeste also was nominated for Game of the Year, next to God of War (the winner), Spider-Man, Red Dead Redemption 2, Assassin's Creed: Odyssey, and Monster Hunter World. Most notably though, this game has been received as though it was a love-letter to speedrunners. It became a common appearance at GDQ quite quickly, having 4 runs between 3 GDQs (two TAS, two human)<ref>[http://gdqvods.com/game/celeste/ GDQ VODS for Celeste]</ref>. On speedrun.com, this game often sits in the top ten most active speed games.<ref>[https://www.speedrun.com/games Speedrun.com Games list]</ref> As of September 2019, Celeste had the most active players on all of Speedrun.com.<ref>[https://imgur.com/a/uVTeVvS Screenshot of Celeste at the top of Speedrun.com's most active list (via imgur)]</ref>
 
Celeste also was nominated for Game of the Year, next to God of War (the winner), Spider-Man, Red Dead Redemption 2, Assassin's Creed: Odyssey, and Monster Hunter World. Most notably though, this game has been received as though it was a love-letter to speedrunners. It became a common appearance at GDQ quite quickly, having 4 runs between 3 GDQs (two TAS, two human)<ref>[http://gdqvods.com/game/celeste/ GDQ VODS for Celeste]</ref>. On speedrun.com, this game often sits in the top ten most active speed games.<ref>[https://www.speedrun.com/games Speedrun.com Games list]</ref> As of September 2019, Celeste had the most active players on all of Speedrun.com.<ref>[https://imgur.com/a/uVTeVvS Screenshot of Celeste at the top of Speedrun.com's most active list (via imgur)]</ref>
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Many people who have played this game have noted that it is a fantastic analogue for depression and anxiety. Jirard Khalil (host of the Completionist) stated, "It's not the first video game about mental health, [and it's] not the first to use a mountain as a metaphor for one's personal struggles, but that doesn't matter because Celeste just knocks it right out of the park. [...] Now obviously, no two people are going to have the exact same experience when it comes to mental illness, [...] but it absolutely nails the feeling of trying to take care of your own mental and emotional health."<ref>[https://youtu.be/tNfrwuy51i0 The Completionist's episode of Celeste] [https://youtu.be/tNfrwuy51i0?t=627 ''(and specifically the timestamp with this quote)'']</ref>
 
Many people who have played this game have noted that it is a fantastic analogue for depression and anxiety. Jirard Khalil (host of the Completionist) stated, "It's not the first video game about mental health, [and it's] not the first to use a mountain as a metaphor for one's personal struggles, but that doesn't matter because Celeste just knocks it right out of the park. [...] Now obviously, no two people are going to have the exact same experience when it comes to mental illness, [...] but it absolutely nails the feeling of trying to take care of your own mental and emotional health."<ref>[https://youtu.be/tNfrwuy51i0 The Completionist's episode of Celeste] [https://youtu.be/tNfrwuy51i0?t=627 ''(and specifically the timestamp with this quote)'']</ref>
   
== Trivia ==
+
==Trivia==
  +
 
*Noel Berry has stated that the name of the setting was chosen when Berry googled [[wikipedia:British Columbia|British Columbian]] mountains; the team chose [[wikipedia:Mount Celeste|Mount Celeste]] as they liked the name of it, despite not knowing much about the mountain at the time.<ref>[[:File:NoelNameOrigin.png|Noel Berry on Discord]]</ref>
 
*Noel Berry has stated that the name of the setting was chosen when Berry googled [[wikipedia:British Columbia|British Columbian]] mountains; the team chose [[wikipedia:Mount Celeste|Mount Celeste]] as they liked the name of it, despite not knowing much about the mountain at the time.<ref>[[:File:NoelNameOrigin.png|Noel Berry on Discord]]</ref>
   
== References ==
+
==References==
 
<references />[[fr:Celeste]]
 
<references />[[fr:Celeste]]
 
[[Category:Articles]]
 
[[Category:Articles]]
  +
[[Category:Celeste Wiki]]
  +
[[Category:Browse]]

Revision as of 07:44, 9 May 2022

CelesteLogo

The game's logo, depicting Celeste Mountain

Celeste is a critically acclaimed side-scrolling platform game[1] created by Extremely OK Games[2] The game was released on January 25, 2018, for Nintendo Switch, PlayStation 4, Xbox One, PC, Mac, and Linux.[3] The game follows a young woman[4] named Madeline as she climbs the titular Celeste Mountain, facing opposition from both the mountain's natural obstacles and from within herself.

Gameplay

Celeste's gameplay features fast and tight controls along a series of challenging platforming sublevels that make up a larger Chapter. It follows the simple to learn and hard to master controls that are a staple of its genre, and gameplay has often been compared to others, like Super Meat Boy.[5]

The Prologue introduces players to the basic controls, such as jumping and the ability to climb walls. The dash—one of the main movement options in the game—is gifted to the player at the end of the level, seemingly by the Bird. This dash is the core mechanic of Celeste's gameplay, giving the player a short burst forward in the direction that the player is holding. It can only be used a limited number of times, and must be refreshed before dashing again. The status of the player's available dashes is indicated by Madeline's hair colour. Refreshing the dash is done in a multitude of ways, but the main actions include touching the ground, collecting stamina crystals and screen transitions.

The sublevels, and by extension the game's Chapters, get progressively harder as more mechanics and obstacles are introduced, and the use of these elements merge and flow together the closer the player gets to the summit. Towards the endgame, Celeste introduces many more moves that use various combinations of the basic three moves (jumping, climbing, and dashing) in tandem; these techniques are explored in detail on the Moves page.

Collectibles

Chapters

Development

The original Celeste (now called Celeste Classic[2] and appearing as a mini-game in the full Celeste game[6]) was developed in Pico-8 by Noel Berry and Maddy Thorson for a game jam over the course of 4 days. This game had 30 segments, which each had one strawberry to collect.[7] The game now referred to as Celeste was first playable at PAX West 2016,[2] and the game itself was released January 25, 2018.[3]

In December 2018, Thorson officially announced that Celeste would get a set of "farewell levels", which would be ready in early 2019.[8] In January 2019, Thorson stated the new levels would consist of a single chapter with no alternate sides or strawberries.[9] In April 2019, Thorson revealed that the chapter would be called Farewell, and would be a free DLC update on all platforms.[10] In May 2019, Berry added that the chapter has something to do with the Bird, but did not add further details.[11] The final chapter was finally released in an update on the 9th of September 2019.

Reception

Celeste garnered positive reception from multiple review studios. IGN, the game's first reviewer, gave the game a 10/10,[12] Polygon rated Celeste an 8/10,[13] and the current standing on Metacritic is averaged 91% across its platforms, with an average user score of 7.3/10.[14]

Celeste also was nominated for Game of the Year, next to God of War (the winner), Spider-Man, Red Dead Redemption 2, Assassin's Creed: Odyssey, and Monster Hunter World. Most notably though, this game has been received as though it was a love-letter to speedrunners. It became a common appearance at GDQ quite quickly, having 4 runs between 3 GDQs (two TAS, two human)[15]. On speedrun.com, this game often sits in the top ten most active speed games.[16] As of September 2019, Celeste had the most active players on all of Speedrun.com.[17]

Many people who have played this game have noted that it is a fantastic analogue for depression and anxiety. Jirard Khalil (host of the Completionist) stated, "It's not the first video game about mental health, [and it's] not the first to use a mountain as a metaphor for one's personal struggles, but that doesn't matter because Celeste just knocks it right out of the park. [...] Now obviously, no two people are going to have the exact same experience when it comes to mental illness, [...] but it absolutely nails the feeling of trying to take care of your own mental and emotional health."[18]

Trivia

  • Noel Berry has stated that the name of the setting was chosen when Berry googled British Columbian mountains; the team chose Mount Celeste as they liked the name of it, despite not knowing much about the mountain at the time.[19]

References