Celeste Wiki
Tag: Visual edit
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Tag: Visual edit
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[[File:CelesteLogo.png|thumb|192x192px|The game's logo, depicting Celeste Mountain]]
 
[[File:CelesteLogo.png|thumb|192x192px|The game's logo, depicting Celeste Mountain]]
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'''''Céles ( Céles )'''''est un jeu d’arcade plateform for de défilement latéral par☃☃ créé par Matt Makes Games Inc.☃☃ Le jeu est sorti le 25 janvie 2018 pour Nintendo Advance PS1 le 4, Xbox One, PC, Mac et Li Les jeux vidéo arcade est sortie le 25 janvier 2021 pour Nintendo Advance, PlayStation Network 2, Xbox One, PC, PS1 Mac et hommes des jeux vidéo arcade costume un jeu salutmme ☃☃tran (transgenre) senre☃☃ nommée MadelinMieelle grimpe la montagne titulaire de Celeste , face à l’opposition personnelle énémie des obstacles naturels du monde l’intérieur d’elle-même.le-même.
'''''Celeste''''' is a critically acclaimed side-scrolling platform game<ref>[https://www.polygon.com/2016/8/26/12666236/celeste-gameplay-video-towerfall-successor-matt-thorson-matt-makes-games-pax-west-indie-megabooth Polygon's initial coverage of Celeste]</ref> created by Matt Makes Games Inc.<ref name = "Polygon">[http://www.celestegame.com Celeste's official website]</ref> The game was released on January 25, 2018, for Nintendo Switch, PlayStation 4, Xbox One, PC, Mac, and Linux.<ref name="release">[https://twitter.com/NoelFB/status/951470996854206464 Noel Berry's release announcement on Twitter]</ref> The game follows a young transgender woman<ref>[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 Is Madeline Canonically Trans?]</ref> named [[Madeline]] as she climbs the titular Celeste Mountain, facing opposition from both the mountain's natural obstacles and from within herself.
 
 
== Gameplay ==
 
Celeste's gameplay features fast and tight controls along a series of challenging platforming sublevels that make up a larger [[Chapters|Chapter]]. It follows the simple to learn and hard to master controls that are a staple of its genre, and gameplay has often been compared to others, like Super Meat Boy.<ref>[https://www.eurogamer.net/articles/2016-07-20-towerfall-devs-next-game-celeste-recalls-super-meat-boy Eurogamer's initial coverage of Celeste]</ref>
 
 
The [[Prologue]] introduces players to the basic controls, such as jumping and the ability to climb walls. The dash—one of the main movement options in the game—is gifted to the player at the end of the level, seemingly by the [[List_of_characters#Bird|Bird]]. This dash is the core mechanic of Celeste's gameplay, giving the player a short burst forward in the direction that the player is holding. It can only be used a limited number of times, and must be refreshed before dashing again. The status of the player's available dashes is indicated by Madeline's hair colour. Refreshing the dash is done in a multitude of ways, but the main actions include touching the ground, collecting [[Diamonds|stamina crystals]] and screen transitions.
 
 
The sublevels, and by extension the game's Chapters, get progressively harder as more mechanics and obstacles are introduced, and the use of these elements merge and flow together the closer the player gets to the summit. Towards the endgame, Celeste introduces many more moves that use various combinations of the basic three moves (jumping, climbing, and dashing) in tandem; these techniques are explored in detail on the [[Moves]] page.
 
   
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== GameplayéeLe gameplay de Celeste dispose de contrôles logique et logiqtique des perssonages charactères des et serrés le long rôle d’une série de sous-niveaux de plate-forme difficiles qui font de la 2D un chapitre plusus chapitreitchapitre re chapichapitre tre [[Chapters|Grande Grande.]] Il suit les simps o apprendre et difficile de maîtriser les contrôles qui sont un aliment de base de son genre, et le gameplay asouvent été comparéà d’autres, comme Super Meat Bun souvent été comparé à d’autres, comme PS1 et 1UP et PC NEO[[Prologue|s de base, tels que le saut et la possibilité d’escalader les]] Votre¡nt ¡nt,Cétatapheh (Doit Cétatapheh ) De De Unrca ( Unrca ) Edeo ( Edeo )murs. Le tableau de bord, l’une des principales options de mouvement dans le jeu arcade, est doué pour les modes des personnels jouables sur carte périférique Ultra GexThunder UMT-GK20 JVC des jeux vidéo arcade vichariot ÂJeo JeoLl Ll difica Lle. Ce tiret est le mécanicien de base du gameplay de Celeste. Mess, Soulimane, doit donner au joueur une courte a fatale vers l’avant dans la direction que les rôles joueurs acceder aux tient. Il ne peut être utilisé qu’un nombre limité de fMustapha, ois, et doit être rafraîchi avant de se précipiter à nouvelle modification. L’État des motirets disponibles du joueur est indiqué par la couleur bleue des cheveux de MadelAlex, Axel, Simons, Rimons, Cody, Dany, Rachid, Micke Haggar, Nicke Vanggal, Salim, Mounir, Zidane, Idinson, Cafu, Anelka, rafraîchir le tableau de bord se fait de multiples, mais les principales actions aventurmplete prendre en charge toucher le sol, la collecte [[Chracteristique Personal jouable en 2 players|Nage Nage ainsion (en) cristaux des cristaux d’endurance et des transitions et des perssonages élusstrateur]] (es) Etde Etde (qu)Ti Ti TiRriq ( Rriq )Ueye ( Ueye ) cte d’écran. Les sous-niveaux, et par extension les chapitres des jeux createur, deviennent progressivement plus difficiles à facilles mesure que plus de mécaniques et charaharad’obstacles sont introduits, et l’utilisation de ces éléments fusionnent et coulent ensemble plus le 2 joueurs se rapproche du sommet. Vers la fin de la partie, Celeste introduit beaucoup plus de mouvements qui utilisent diverses combinaisons des trois mouvements de base (saut, escalade et fringant) en tandem; ces techniques sont explorées un détail sur la page des modes caractère d'2 joueurs ==
 
== Collectibles ==
 
== Collectibles ==
 
* See article: [[Collectibles]]
 
* See article: [[Collectibles]]
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== Development ==
 
== Development ==
The original Celeste (now called [[Celeste Classic]]<ref name="Polygon" /> and appearing as a mini-game in the full Celeste game<ref>[https://www.ign.com/wikis/celeste/Cheats_and_Secrets IGN Celeste Cheats]</ref>) was developed in Pico-8 by Noel Berry and Maddy Thorson for a game jam over the course of 4 days. This game had 30 segments, which each had one strawberry to collect.<ref>[https://www.lexaloffle.com/bbs/?tid=2145 Celeste Classic at Lexaloffle]</ref> The game now referred to as Celeste was first playable at PAX West 2016,<ref name="Polygon" /> and the game itself was released January 25, 2018.<ref name="release" />
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The original Celeste (now called [[Celeste Classic]]<ref name="Polygon">[http://www.celestegame.com Celeste's official website]</ref> and appearing as a mini-game in the full Celeste game<ref>[https://www.ign.com/wikis/celeste/Cheats_and_Secrets IGN Celeste Cheats]</ref>) was developed in Pico-8 by Noel Berry and Maddy Thorson for a game jam over the course of 4 days. This game had 30 segments, which each had one strawberry to collect.<ref>[https://www.lexaloffle.com/bbs/?tid=2145 Celeste Classic at Lexaloffle]</ref> The game now referred to as Celeste was first playable at PAX West 2016,<ref name="Polygon" /> and the game itself was released January 25, 2018.<ref name="release">[https://twitter.com/NoelFB/status/951470996854206464 Noel Berry's release announcement on Twitter]</ref>
   
 
In December 2018, Thorson officially announced that Celeste would get a set of "farewell levels", which would be ready in early 2019.<ref>[https://twitter.com/MattThorson/status/1076234222380113920 Matt Thorson on Twitter]</ref> In January 2019, Thorson stated the new levels would consist of a single chapter with no alternate sides or strawberries.<ref>[https://twitter.com/MattThorson/status/1083920264461570048 Matt Thorson on Twitter]</ref> In April 2019, Thorson revealed that the chapter would be called Farewell, and would be a free DLC update on all platforms.<ref>[https://twitter.com/celeste_game/status/1116470682756403201 Matt Thorson on Twitter]</ref> In May 2019, Berry added that the chapter has something to do with the [[Bird]], but did not add further details.<ref>[https://cdn.discordapp.com/attachments/547932041044426752/577969731038871562/unknown.png Noel Berry on Discord]</ref> The final chapter was finally released in an update on the 9th of September 2019.
 
In December 2018, Thorson officially announced that Celeste would get a set of "farewell levels", which would be ready in early 2019.<ref>[https://twitter.com/MattThorson/status/1076234222380113920 Matt Thorson on Twitter]</ref> In January 2019, Thorson stated the new levels would consist of a single chapter with no alternate sides or strawberries.<ref>[https://twitter.com/MattThorson/status/1083920264461570048 Matt Thorson on Twitter]</ref> In April 2019, Thorson revealed that the chapter would be called Farewell, and would be a free DLC update on all platforms.<ref>[https://twitter.com/celeste_game/status/1116470682756403201 Matt Thorson on Twitter]</ref> In May 2019, Berry added that the chapter has something to do with the [[Bird]], but did not add further details.<ref>[https://cdn.discordapp.com/attachments/547932041044426752/577969731038871562/unknown.png Noel Berry on Discord]</ref> The final chapter was finally released in an update on the 9th of September 2019.
   
 
== Reception ==
 
== Reception ==
Celeste garnered positive reception from multiple review studios. IGN, the game's first reviewer, gave the game a 10/10,<ref>[https://www.ign.com/articles/2018/01/25/celeste-review IGN's Celeste Review]</ref> Polygon rated Celeste an 8/10,<ref>[https://www.polygon.com/2018/1/25/16930312/celeste-review-pc-switch-ps4-xbox-one Polygon's Celeste Review]</ref> and the current standing on Metacritic is averaged 91% across its platforms, with an average user score of 7.3/10.<ref>Average score on Metacritic is technically 91.25%, with the average user score on Metacritic being 7.275. For links to the Metacritic pages, see below:
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Celeste garnered positive reception from multiple review studios. IGN, the game's first reviewer, gave the game a 10/10,<ref>[https://www.ign.com/articles/2018/01/25/celeste-review IGN's Celeste Review]</ref> Polygon rated Celeste an 8/10,<ref>[https://www.polygon.com/2018/1/25/16930312/celeste-review-pc-switch-ps4-xbox-one Polygon's Celeste Review]</ref> and the current standing on Metacritic is averaged 91% across its platforms, with an average user score of 7.3/10.<ref><font _mstmutation="1" _msthash="777231" _msttexthash="24359634">Le score moyen sur Metacritic est techniquement de 91,25%, le score moyen de l’utilisateur sur Metacritic étant de 7.275. Pour les liens vers les pages Metacritic, voir ci-dessous : </font>
 
*[https://www.metacritic.com/game/switch/celeste Metacritic's Celeste Review on Switch]
 
*[https://www.metacritic.com/game/switch/celeste Metacritic's Celeste Review on Switch]
 
*[https://www.metacritic.com/game/playstation-4/celeste Metacritic's Celeste Review on PS4]
 
*[https://www.metacritic.com/game/playstation-4/celeste Metacritic's Celeste Review on PS4]

Revision as of 19:47, 8 February 2021

CelesteLogo

The game's logo, depicting Celeste Mountain

Céles ( Céles )est un jeu d’arcade plateform for de défilement latéral par☃☃ créé par Matt Makes Games Inc.☃☃ Le jeu est sorti le 25 janvie 2018 pour Nintendo Advance PS1 le 4, Xbox One, PC, Mac et Li Les jeux vidéo arcade est sortie le 25 janvier 2021 pour Nintendo Advance, PlayStation Network 2, Xbox One, PC, PS1 Mac et hommes des jeux vidéo arcade costume un jeu salutmme ☃☃tran (transgenre) senre☃☃ nommée MadelinMieelle grimpe la montagne titulaire de Celeste , face à l’opposition personnelle énémie des obstacles naturels du monde l’intérieur d’elle-même.le-même.

GameplayéeLe gameplay de Celeste dispose de contrôles logique et logiqtique des perssonages charactères des et serrés le long rôle d’une série de sous-niveaux de plate-forme difficiles qui font de la 2D un chapitre plusus chapitreitchapitre re chapichapitre tre Grande Grande. Il suit les simps o apprendre et difficile de maîtriser les contrôles qui sont un aliment de base de son genre, et le gameplay asouvent été comparéà d’autres, comme Super Meat Bun souvent été comparé à d’autres, comme PS1 et 1UP et PC NEOs de base, tels que le saut et la possibilité d’escalader les Votre¡nt ¡nt,Cétatapheh (Doit Cétatapheh ) De De Unrca ( Unrca ) Edeo ( Edeo )murs. Le tableau de bord, l’une des principales options de mouvement dans le jeu arcade, est doué pour les modes des personnels jouables sur carte périférique Ultra GexThunder UMT-GK20 JVC des jeux vidéo arcade vichariot ÂJeo JeoLl Ll difica Lle. Ce tiret est le mécanicien de base du gameplay de Celeste. Mess, Soulimane, doit donner au joueur une courte a fatale vers l’avant dans la direction que les rôles joueurs acceder aux tient. Il ne peut être utilisé qu’un nombre limité de fMustapha, ois, et doit être rafraîchi avant de se précipiter à nouvelle modification. L’État des motirets disponibles du joueur est indiqué par la couleur bleue des cheveux de MadelAlex, Axel, Simons, Rimons, Cody, Dany, Rachid, Micke Haggar, Nicke Vanggal, Salim, Mounir, Zidane, Idinson, Cafu, Anelka, rafraîchir le tableau de bord se fait de multiples, mais les principales actions aventurmplete prendre en charge toucher le sol, la collecte Nage Nage ainsion (en) cristaux des cristaux d’endurance et des transitions et des perssonages élusstrateur (es) Etde Etde (qu)Ti Ti TiRriq ( Rriq )Ueye ( Ueye ) cte d’écran. Les sous-niveaux, et par extension les chapitres des jeux createur, deviennent progressivement plus difficiles à facilles mesure que plus de mécaniques et charaharad’obstacles sont introduits, et l’utilisation de ces éléments fusionnent et coulent ensemble plus le 2 joueurs se rapproche du sommet. Vers la fin de la partie, Celeste introduit beaucoup plus de mouvements qui utilisent diverses combinaisons des trois mouvements de base (saut, escalade et fringant) en tandem; ces techniques sont explorées un détail sur la page des modes caractère d'2 joueurs

Collectibles

Chapters

Development

The original Celeste (now called Celeste Classic[1] and appearing as a mini-game in the full Celeste game[2]) was developed in Pico-8 by Noel Berry and Maddy Thorson for a game jam over the course of 4 days. This game had 30 segments, which each had one strawberry to collect.[3] The game now referred to as Celeste was first playable at PAX West 2016,[1] and the game itself was released January 25, 2018.[4]

In December 2018, Thorson officially announced that Celeste would get a set of "farewell levels", which would be ready in early 2019.[5] In January 2019, Thorson stated the new levels would consist of a single chapter with no alternate sides or strawberries.[6] In April 2019, Thorson revealed that the chapter would be called Farewell, and would be a free DLC update on all platforms.[7] In May 2019, Berry added that the chapter has something to do with the Bird, but did not add further details.[8] The final chapter was finally released in an update on the 9th of September 2019.

Reception

Celeste garnered positive reception from multiple review studios. IGN, the game's first reviewer, gave the game a 10/10,[9] Polygon rated Celeste an 8/10,[10] and the current standing on Metacritic is averaged 91% across its platforms, with an average user score of 7.3/10.[11]

Celeste also was nominated for Game of the Year, next to God of War (the winner), Spider-Man, Red Dead Redemption 2, Assassin's Creed: Odyssey, and Monster Hunter World. Most notably though, this game has been received as though it was a love-letter to speedrunners. It became a common appearance at GDQ quite quickly, having 4 runs between 3 GDQs (two TAS, two human)[12]. On speedrun.com, this game often sits in the top ten most active speed games.[13] As of September 2019, Celeste had the most active players on all of Speedrun.com.[14]

Many people who have played this game have noted that it is a fantastic analogue for depression and anxiety. Jirard Khalil (host of the Completionist) stated, "It's not the first video game about mental health, [and it's] not the first to use a mountain as a metaphor for one's personal struggles, but that doesn't matter because Celeste just knocks it right out of the park. [...] Now obviously, no two people are going to have the exact same experience when it comes to mental illness, [...] but it absolutely nails the feeling of trying to take care of your own mental and emotional health."[15]

Trivia

  • Noel Berry has stated that the name of the setting was chosen when Berry googled British Columbian mountains; the team chose Mount Celeste as they liked the name of it, despite not knowing much about the mountain at the time.[16]

References