Celeste Wiki
No edit summary
(Replaced the collectibles part with just a link which leads to the new article.)
Line 10: Line 10:
   
 
== Collectibles ==
 
== Collectibles ==
  +
* See article: [[Collectibles]]
Throughout the game, the player is able to collect items that can affect Madeline's journey, unlocking new endings, new stages, or simply acting as a challenge. The number of collected strawberries of any variety—normal, Winged, or Golden—will change the ending, with several different endings available.
 
 
=== Strawberries ===
 
[[File:Strawberry.png|thumb|80px]]
 
Strawberries are the most common collectibles of Celeste, appearing in every chapter (except [[Chapter 6: Reflection|Chapter 6]] and [[Chapter 9: Farewell|Chapter 9]]). Strawberries tend to require a higher level of skill than would normally be required for the rest of the level in order to obtain them, often being located in hard-to-reach sections of normal rooms or even being located in secret rooms. Once a strawberry is touched, it will follow the player until the player either dies (resetting the strawberry's position) or lands on solid ground for 7 frames (allowing the player to collect it).
 
 
=== Winged Strawberry ===
 
[[File:Winged Strawberry.png]]
 
Winged strawberries are variants of normal strawberries. Unlike normal strawberries, winged strawberries fly upward out of the screen when the player performs a dash. Winged strawberries lose their wings and become normal strawberries once the player touches them. Winged strawberries often require the player to either use a path through the level that does not require dashing, or to touch the strawberry while it's flying upwards.
 
 
=== Cassette ===
 
[[File:Cassette BSide.png]]
 
Cassettes are collectibles that appear once in every chapter's A-Side (excluding [[Chapter 9: Farewell]]). Cassettes appear in special rooms that contain [[Objects|Cassette Blocks]] and play an 8-bit remix of the chapter's music. Cassettes, unlike strawberries and Crystal Hearts, collect instantly upon being touched. Upon collecting a Cassette, the B-Side of that chapter will be unlocked for the player to access (hence the name).
 
 
[[File:CrystalHeart.png|thumb|65px]]
 
[[File:RedHeart.png|thumb|64px]]
 
 
=== Crystal Hearts ===
 
[[File:YellowHeart.png|thumb|62px]]
 
Crystal Hearts are collectibles that appear in every chapter. Crystal Hearts are used to unlock Heart Gates that appear in [[Chapter 8: Core|Chapter 8]] and its alternate sides, as well as the 4th to 9th sub-chapters of [[Chapter 9: Farewell|Chapter 9]]. While the blue Crystal Hearts are hidden as secrets in normal sides (a guide on how to collect them can be found [[Crystal Hearts Guide|here]]), red and yellow Crystal Hearts are found by completing the B-sides and C-sides, respectively.
 
Crystal Hearts come in three normal colors, as well as an unobtainable gray crystal heart that appears only in Farewell:
 
* A-Sides: [[File:Crystal Heart A-Side.png]]
 
* B-Sides: [[File:Crystal Heart B-Side.png]]
 
* C-Sides: [[File:Crystal Heart C-Side.png]]
 
* Farewell: [[File:Crystal Heart Farewell.png]]
 
 
The number of Hearts, regardless of colour, needed to unlock Chapter 8 are:
 
* A-side: at least 4 Crystal Hearts.
 
* B-side: 15 Crystal Hearts, which means that the player will have to get all of the Blue Crystal Hearts, as well as all 7 Red Crystal Hearts from previous B-sides.
 
* C-side: 23 Crystal Hearts, which means that the player will have to get all of the other Crystal Hearts to get the last one.
 
The 4th to 9th sub-chapters of Chapter 9 requires 15 Crystal Hearts to unlock.
 
 
===Golden Strawberry===
 
[[File:Golden Strawberry.png]]
 
A variant of the normal strawberry, these strawberries are golden and appear, after you have finished [[Chapter 8]]'s B-Side. Golden strawberries will appear at the start of every chapter, and once one is touched, will follow the player through the entire chapter, until the end of the chapter or when the player collects a Crystal Heart at the end of a B-side or C-side. Unlike normal strawberries, Golden Strawberries will reset if the player dies, meaning that a Golden Strawberry can only be collected if the chapter that the Golden Strawberry is found in is finished without the player dying even once.
 
 
=== Winged Golden Strawberry ===
 
[[File:Winged Golden Strawberry.png]] The winged golden strawberry is located at the end of Chapter 1, and can only be obtained if the player doesn't dash at all during Chapter 1, unless the player dies before leaving the room. Because of this, the player must take advantage of wall-hops, wall-jumping off small gaps, and neutral- jumping off walls to gain height, in order to obtain the winged golden strawberry.<ref>[https://www.youtube.com/watch?v=8m3BAHCiJrI How to get the Gold Winged Strawberry without Assist]</ref>
 
 
=== Moon Berry ===
 
[[File:Moon Berry.png]] The moon berry is another variant of the normal strawberry that is only found in the last sub-chapter of Chapter 9. It is extremely difficult to obtain, but it unlocks the "Wow" achievement upon collection.
 
   
 
== Chapters ==
 
== Chapters ==

Revision as of 12:32, 21 February 2020

CelesteLogo

The game's logo, depicting Celeste Mountain

Celeste is a critically acclaimed side-scrolling platform game[1] created by Matt Makes Games Inc.[2] The game was released on January 25, 2018, for Nintendo Switch, PlayStation 4, Xbox One, PC, Mac, and Linux.[3] The game follows a young woman named Madeline as she climbs the titular Celeste Mountain, facing opposition from both the mountain's natural obstacles and from within herself.

Gameplay

Celeste's gameplay features fast and tight controls along a series of challenging platforming sublevels that make up a larger Chapter. It follows the simple to learn and hard to master controls that are a staple of its genre, and gameplay has often been compared to others, like Super Meat Boy.[4]

The Prologue introduces players to the basic controls, such as jumping and the ability to climb walls. The dash—one of the main movement options in the game—is gifted to the player at the end of the level, seemingly by the Bird. This dash is the core mechanic of Celeste's gameplay, giving the player short burst forward in the direction that the player is holding. It can only be used a limited number of times, and must be refreshed before dashing again. The status of the player's available dashes is indicated by Madeline's hair colour. Refreshing the dash is done in a multitude of ways, but the main actions include touching the ground, collecting stamina crystals and screen transitions.

The sublevels, and by extension the game's Chapters, get progressively harder as more mechanics and obstacles are introduced, and the use of these elements merge and flow together the closer the player gets to the summit. Towards the endgame, Celeste introduces many more moves that use various combinations of the basic three moves (jumping, climbing, and dashing) in tandem; these techniques are explored in detail on the Moves page.

Collectibles

Chapters

Development

The original Celeste (now called Celeste Classic[2] and appearing as a mini-game in the full Celeste game[5]) was developed in Pico-8 by Noel Berry and Matt Thorson for a game jam over the course of 4 days. This game had 30 segments, which each had one strawberry to collect.[6] The game now referred to as Celeste was first playable at PAX West 2016,[2] and the game itself was released January 25, 2018.[3]

In December 2018, Thorson officially announced that Celeste would get a set of "farewell levels", which would be ready in early 2019.[7] In January 2019, Thorson stated the new levels would consist of a single chapter with no alternate sides or strawberries.[8] In April 2019, Thorson revealed that the chapter would be called Farewell, and would be a free DLC update on all platforms.[9] In May 2019, Berry added that the chapter has something to do with the Bird, but did not add further details.[10]

Reception

Celeste garnered positive reception from multiple review studios. IGN, the game's first reviewer, gave the game a 10/10,[11] Polygon rated Celeste an 8/10,[12] and the current standing on Metacritic is averaged 91% across its platforms, with an average user score of 7.3/10.[13] Celeste also was nominated for Game of the Year, next to God of War (the winner), Spider-Man, Red Dead Redemption 2, Assassin's Creed: Odyssey, and Monster Hunter World.

Most notably though, this game has been received as though it was a love-letter to speedrunners. It became a common appearance at GDQ quite quickly, having 4 runs between 3 GDQs (two TAS, two human)[14]. On speedrun.com, this game often sits in the top ten most active speed games.[15] As of September 2019, Celeste had the most active players on all of Speedrun.com.[16]

Many people who have played this game have noted that it is a fantastic analogue for depression and anxiety. Jirard Khalil (host of the Completionist) stated, "It's not the first video game about mental health, [and it's] not the first to use a mountain as a metaphor for one's personal struggles, but that doesn't matter because Celeste just knocks it right out of the park. [...] Now obviously, no two people are going to have the exact same experience when it comes to mental illness, [...] but it absolutely nails the feeling of trying to take care of your own mental and emotional health."[17]

Trivia

  • Noel Berry has stated that the name of the setting was chosen when Berry googled British Columbian mountains; the team chose Mount Celeste as they liked the name of it, despite not knowing much about the mountain at the time.[18]

References