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500 M is the second subchapter of Chapter 7: The Summit B-Side in Celeste. The subchapter resembles Chapter 1 and uses that chapter's mechanics in new challenges. In the final room, after reaching the purple orb at the end, the player will be taken to the next subchapter.

Gameplay[]

In this subchapter, you'll be utilizing traffic light blocks a lot, and good knowledge of traffic light block momentum will be crucial. Being launched far with the combined momentum of a jump and the traffic light block's travel is necessary in this subchapter.

Strategies[]

Room 1

This room will have you on the left side mostly, doing specific dashes to get higher up using horizontal traffic light blocks. Jump and dash to the left and grab the first traffic light block and have it travel to the left, climbing up it a bit. Then, jump and dash straight up into the dash crystal above and grab the traffic light block above, which will take you right. After the traffic light block stops, jump to the right and dash diagonally up-left to grab another traffic light block above and ride it to the left. Jump up and dash straight up to collect another dash crystal and grab the traffic light block above and ride it to the right, letting go as it arrives to be flung far to the right onto a wall which you should then quickly climb up. At the highest point of climbing the wall, you can jump and dash straight up to grab the right side of the traffic light block above. Hold onto it as it passes the exit of the room, then jump and quickly dash straight up as it comes back to the right and you'll be able to enter the next room.

Room 2

This room has some skull binoculars available to preview the room, if needed. For this room, precisely timing your dashes to squeeze between gaps of spikes will be most of what you'll do. Jump and dash up-left to land on the first traffic light block. Just before it goes halfway up its track, start jumping to the left, and the momentum you get vertically will allow you to line up with the spike gap above, which you should dash straight right through, then up-right to land on another traffic light block. If you mistime this process, there's easily enough spare time to stall yourself in the air with your two dashes by going straight up until the traffic light block reloads. At the next traffic light block, repeat this process exactly. On the third traffic light block, jump to the left at the right time like before, but then dash straight up and move to the right to grab a traffic light block on the right. Let go of this traffic light block just under halfway up its vertical travel and move to the left to reach an area above, in which you should grab the left wall. Jump to the right and dash straight up, then do a wall jump off of the right wall up above as far left as possible until reaching the wall to the left and slide down the thin corridor. Fall down and do a wall jump to the left to land on one last traffic light block. Jump as soon as it reaches the end of its track, then dash straight up two times to be able to reach the end of the room.

Room 3

Jump off the starting ledge and dash up-right two times to reach a falling platform which you have to grab. Climb up this falling platform as it falls, and after it lands you can jump to the other side of it and hit the spring on the right, which will bounce you right into a platform to the right which you can grab. Climb as high as you can, then jump to the right over the platform, dash up-right precisely over the spike covered platform to the right, then dash straight up to hit a spring will which perfectly bounce you into the midpoint of the room. There will be some skull binoculars available to preview the rest of the room, if needed. Walk into the first spring and be bounced into the other spring, which will bounce you right. Dash up-right and grab the falling platform, holding onto it until shortly before it reaches the bottom by which point you should jump over it to the right and grab the left side of the small section protruding from the floor. Climb up this wall to the top, then jump to the right and dash straight up to hit another spring and be bounced to the right. Dash into and grab the first of the three consecutive falling platforms, then hold still. When it falls, jump straight up and move to the right, then grab the next falling platform, then again for the last one, then dash to the ending ledge. Alternatively, after bouncing on the spring, you can dash straight right under these three falling platforms, then straight up to jump off the right side of the last one and be at the ending ledge immediately.

Room 4

Jump and dash into the purple orb, then grab the left side of the traffic light block above. Let go of the traffic light block shortly after it starts moving, then dash up-right and grab the wall, then jump off of it to the left and dash straight up and move to the right to land on top of the traffic light block. Walk to the right and jump to the right wall and climb up it. Jump and dash straight up, then up-left over the spikes to reach the purple orb again. After being launched up, grab the traffic light block to the left. Release the climb button when it reaches the end of its track to be boosted up a bit, then dash straight up and grab the tiny bit of wall on the right. In this next section, you'll need to do two sets of wall jumps left and right. After the second set, when you reach the left side, grab the wall and then jump up and to the left and do a jump to the right off of the bit of wall above. For the next bit you reach, you'll also need to grab it and jump up to the one above, but from there you can wall jump continuously until reaching the top of the section, and after your last wall jump you can dash straight up into the purple orb and be taken to the next subchapter.

Gallery[]

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