What's on your mind?
Is it possible? (with badelines help obviously)
I think Madeline’s bio should have the correction of “Sex: Female” to “Gender: Transgender Woman” or “Gender: Transgender Female”
This question has been on my mind a lot lately. I said once that I like Hollow Knight 100% and I like Celeste 99.9%, but now I just can't think of 0.1% of Celeste that's bad. I need someone else's input. Write a reply and tell me what you think is better.
(edited by HollowKnightBeTheBest)
Does anyone know who specifically designed Celeste's cover art?
Pog. No more needs to be said.
Is there anyone active on the wiki?
Hey all, hope you're enjoying collecting strawberries and discovering yourself in Celeste! Pleasantries aside, following recent events regarding Madeline's gender identity and the post created by Maddy Thorson, we've experienced an increasing amount of transphobic and non-PG edits and comments on Madeline's page.
We'd like to urge people to keep things friendly on the Wiki and to please report any comments you see that are inappropriate. Our community should be open and accepting and anything that actively goes against that should not and does not have a place here.
We hope you continue to contribute and peruse the Wiki and enjoy your time playing Celeste!
How else could Theo get around? Grappling hook?
The current wiki logo and background are quite bad. The logo is Celeste Mountain with black around it, and the background is just entirely black. An edited version of the Celeste logo or an unedited version would be nice, and then the game's box art could be used as the background.
Old Woman / Granny
54 Votes in Poll
Hey guys! I've realized that we don’t have a spoiler policy on the wiki. Although plot is kept mostly within spoiler boxes, there's no kind of actual rule, and no text in infoboxes, ledes, or similar things is hidden at all. Especially now that we have an in-line spoiler template (here), I think that it would be good to have some kind of protocol (aside from "just don't look") so that people don't have their fun accidentally spoiled: For example we could say that anything revealed (or transpiring) in Chapter 9 needs a spoiler tag for some amount of time, or we could go with something else (e.g. only hiding major plot details, or, conversely, hiding everything that happens in any of the later chapters). What does everyone else think? Please respond below! :)
In light of the wiki's recent rapid growth, as well as the upcoming Chapter 9, I think that we'll need more moderators / admins to help maintain the wiki. Therefore, I am calling for nominations for various positions: Content Mod, Discussion Mod, Chat Mod, any combination, or Admin. When you nominate someone, please specify what position you are nominating them for, and why you think they would be good. You may nominate yourself or others; if you nominate someone else, please check that they are willing to serve.
To kick things off, I'm going to nominate Malletspace and Kuroikyuu for Admin. Reasons for nominating these users are that they have been long-standing, helpful users who've contributed to the site and Discord; also they're both still here (I think). So yeah, Mallet and Kuro get the first two nominations (provided that they're willing).
Please weigh in with feedback on those two nominations, and any others that you think would be good.
(edited by Wikikinetic)
Over on the Celeste server, some object name changes have been suggested for various blocks over time. Due to this, I made up a document for people to add object name suggestions and vote on suggestions. If anyone here wants to add, vote on, or just see suggestions, here's the link to the document: (link)
If you would like to make your opinions heard, please do so in the document here, as whatever changes are most popular will be implemented at some point not too long from now.
Thanks in advance if you contribute to the document!
(edited by Wikikinetic)
I think there should be a page that is dedicated to showing all of the level mechanics from objects like spring boards to any of the bosses, the current "objects" section seems to have crystal hearts but I don't think that should be mixed in with the aforementioned mechanics and should either be on their own page or as part of a collectables section.
I'm trying to add in the Mirror Temple part to the Summit page, but I don't know the name of any of the objects, like the fish-enemy-things and those dash-moving things. All the other chapters have official-sounding names for the objects, and I was wondering if those are canon or not.
Hey all. I kinda posted this back on Reddit a bit ago, and even made a written review about how much I liked the game (https://www.gamersdecide.com/pc-game-reviews/celeste-review-read-you-buy if you want to read it) but I really want to see the discussion blossom a bit more, so a lot of what I'm writing here is a copy/paste, but I think it's an interesting discussion nevertheless.
As someone with a history of negativity and feeling I need to "better myself" the themes of the game become super clear early on. Madeline wanting to climb the mountain of Celeste is less so of adventure, as one would expect in a game like this, but conquest. Conquest, in this case, is about conquering one's issues - the "conquest" of happiness/wellbeing/peace of mind - and the mountain represents both a physical "pillar" of this but also a subtler one I'd like to mention later.
Early on it's quite clear Madeline is aiming to climb the mountain to "get" something out of it, and of course, for people who played the game, it's her attempt at escaping her shadow self, the parts of her she may dislike, the elements of herself she wishes to escape. This a surprising take on the theme, as even games like Persona have this "darker side" be a type of hidden side, but Part of Me is simultaneously the "antagonist" and the obstacle to overcome.
What makes so much of this very interesting is we're often taught or just generally believe that our goal is to conquer over obstacles, to "defeat" the enemy, even if it's part of ourselves. The saying "I want to get away from myself" is quite true in the lives of many people myself included. But to quote a title of a book by Jon Kabat-Zinn, wherever you go, there you are. Whether you're trying to go elsewhere, or like me and live at a Zen monastery for a time, or Madeline trying to climb Celeste, going elsewhere, "out there", is never truly going to work.
The metaphors for this external conquest were rather apparent to me. Consider the scene where Madeline falls down the mountain in Chapter 6. Madeline's upward efforts - her "conquest" to escape the dark side of herself - push her downwards, down the mountain. Her efforts to escape herself only leave her further downtrodden. Very much like happiness itself, by it being defined as something out there to get, the very act of chasing it makes it harder to even see in your life, and in a similar metaphoric sense, Madeline's efforts to ascend her negative side only force her to descend because of it. Part of the reason she ends up climbing back, both in a personal sense and in a sense of climbing Celeste, is when she comes to terms with the fact she cannot escape her own shadow, that she must accept herself completely, and it's in this sense that she not only overcomes her obstacle, but is able to finally and totally climb Celeste.
The mountain of Celeste isn't just a metaphorical obstacle for Madeline, but a metaphor for acceptance and moments of realization. If many of us have objectified something on a mountain - let's say, overcoming an internal strife - as a goal or target to get, the mountain is seen as something to climb. But instead, the mountain is irrelevant, for the realization one can have can happen at any place of state regardless of where you are in relation to the mountain. The mountain, in this sense, was never an obstacle; the mountain was always internal, always inside. The mistake many of us make, and the mistake Madeline also makes is thinking it's "out there" to be overcame, and in persiting in that direction we experience follies and fallacies. But it's once we flip the script, shall we say, that we realize the obstacle in much of our lives is us, our images, our wanting X and to get away from Y, we see any problem within ourselves can often be confronted wherever we are, and we don't need to climb mountains, or live in Zen temples in order to have the ability to do so in the present.
Do hope my ramblings here were of interest. As someone with a background in the study of mind and suffering, I got a tremendous deal out of the game, and I hope that shows in what I wrote here. I got much more out of this in one run than I'd expect if I speedran it. :P
Hi everyone! I've been thinking of adding a Discord channel to the wiki if we got enough users. Now that there seem to be three active editors (myself included), I wanted to ask: How would everyone feel if I replaced this wiki's chat with Discord channel? Feel free to state your opinions in the comments of this post, even if they are negative ones.