Template:Jellyfish

These are large blue jellyfish which can be grabbed to increase hangtime. Players can take hold of the jellyfish by pressing and holding the climb button. While holding, the up and down buttons can be used to fall more slowly or more quickly than default falling speed. By default, jellyfish are thrown whichever direction the player is facing when released. The down button can be held in order to release jellyfish in place. Normal movement, jumping, and wall jumping are all possible while holding a jellyfish, while they must be released in order for Madeline to dash. Several obstacles in Chapter 9 require Madeline to release, then dash, then grab again, all while mid-air. This dash in this manuever can be either directly upward or diagonally upward, and will result in a significant increase in height, even above the initial position. Jellyfish are buoyant enough that vertical walls can be slowly climbed by continuously wall jumping away from the wall and returning to it. Holding jellyfish does not consume stamina, even mid-air. Jellyfish do not replenish dashes. Jellyfish will naturally float downward after release. Jellyfish are not affected by most surfaces, such as spikes. A notable exception is that of Jellyfish Barriers, which instantly destroy jellyfish upon contact. Jellyfish do not respawn unless Madeline dies or leaves the stage. Jellyfish can be carried between stages. Jellyfish are exclusive to Chapter 9. Names for this object include Jellyfish, Jellyfish Gliders, and Jellyfish Parachutes.